My opinions on having semi-recently run The Haunted Halls of Eveningstar for the first time can be summarized by three words:
So. Much. AWESOME.
I’ll try not to give away any spoilers. But this is quite possibly the grandest, most immersive and detailed adventure currently available in DDO. While my winner for “Most Epic Moment” is still the finale to What Goes Up (because, let’s be honest, that is whoa), the “Most Awesome” and “Most True-To-D&D” titles sit squarely on the shoulders of the Haunted Halls. Without any challengers on the horizon.
Along with the adventure itself, there are loads of little things, right down to the mini-map looking as though it were actually drawn on graph paper. If you haven’t played it yet, for whatever reason, I cannot urge you enough to do so. Don’t let the quest level scare you – it’s completely doable on Epic Casual at level 22 or 23 without much hassle. And take your time to truly enjoy it – most of the PUGs (on Orien, at least) are for zerging or fast completions; while those are fine for their purpose, I’d suggest you go alone, or take one or two friends, and “flower-sniff” your way through it. You’ll be glad you did.
Take your time. Clear the map – all of it. There are countless twists and turns, hidden doors and shortcuts, pitfalls and side-areas, and the end result is pure brilliance. This is one situation where the reality lives up to the hype. Make sure you’ve got the time set aside, though – on your first run, exploring every nook and cranny, an hour and a half is not unreasonable at all. You won’t want to have the experience marred by anything other than a bio break mid-quest.
And the best part? The adventure (I refuse to call this simply a “quest”) expands after your first completion. Run it twice in a row and expect even more content unfurled at your feet when you reach the point where you thought the “end” was the last time.
To Turbine – my hat is off to you. Sheer. Brilliance.
Oh, one mini-spoiler: bring lightning resist.