While working on a naming convention for dual-class characters, it struck me that there’s an awful lot of possibilities for triple classes. After all, the intense and complex character customization which has seemingly an infinite number of variants is what sets DDO in a class of its own amongst other MMOs which have rigidly defined classes and roles; here’s some numbers to melt your brain-hole.

There are eight standard (i.e. non-iconic) races that were considered in the creation of these calculations.

There are thirteen unique classes; however, this is restricted from “straight math” by the fact that four of them (Bard, Barbarian, Monk, and Paladin) have alignment restrictions which make those four mutually exclusive, as well as the Druid alignment restriction which prevents a character from being a Paladin/Druid.

There is only one possible level spread for a single-class character (duh!), ten unique ones for dual class (ranging from 19/1 to 10/10) and thirty-three unique level permutations for triple-class characters. Note that this is is only counting *unique* permutations – for example, 14/4/2 is the same as 14/2/4 from a numeric standpoint.

Now here’s where I get super-nerdy. I used the table I already created for the naming convention to consolidate the 73 unique dual-class combinations, and manually went through each of those 73 in conjunction with each of the thirteen classes to come up with the 731 possible valid triple-class iterations. Speaking strictly from a class perspective, this results in 817 valid, unique class combinations.. and this is before we take into account leveling permutations.

It’s when you begin taking into account the various leveling permutations that the list of possibilities really goes exponential. For example, let’s just take an Artificer / Barbarian / Bard split (only because they’re the first three alphabetically). A 14 Arti / 4 Barbarian / 2 Bard is different from a 14 Arti / 4 Bard / 2 Barbarian is *very* different from a 14 Barbarian / 4 Arti / 2 Bard. This is where things get wild.

Here’s how it pans out:

**Single Class**

8 races * 13 class variants * 1 possible level permutation = 104 different single-classed possibilities

**Dual-Class**

8 races * 73 class variants * 10 possible level permutations = 5,840 different dual-classed possibilities

**Tri-Class**

8 races * 731 class variants * 33 possible level permutations = 192,984 different triple-classed possibilities

**Totals**

104 Single + 5,840 Dual + 192,984 Triple = **198,928 unique race/class/level build combinations**

Yes, that is correct – looking *just at* the race/class combinations – and without looking at feats, enhancements, spells, or gear in any way, shape, or form – there are **close to two hundred thousand possibilities**. Granted, not all of them are *good* ideas (half-orc arti-wizard-sorcerer, anyone?), but they *can be made*. Adding into this equation the possibilities for various feats alone makes this figure mind-boggling, and exponentially explodes with each additional layer of variables.

**A Reality Check for the Jaded Player**

So, the next time you hear someone say they’ve “played everything” in the game, tell them to stuff it. Because I can **unerringly** **guarantee** they have done nothing of the sort Using the above values, here’s something more to fry your thinkmatter with: in order to attain “*true-true Heroic completionist,” *even assuming the laughably unsustainable rate of 5,000 Heroic XP per minute, every minute, with no walking to quests, load screens, repairing, gearing, server downtime, bio breaks, meal breaks, or sleep (and not counting Ottos, since that isn’t “playing”), would require:

First Life: 1,900,000 XP / 5,000 XP/Min = 380 minutes / 60 min/hour = 6.333 game-hours

Second Life: 2,850,000 XP / 5,000 XP/Min = 570 minutes / 60 min/hour = 9.5 game-hours

The Other 198,926 Lives: 3,800,000 XP / 5,000 XP/Min = 760 minutes / 60 min/hour = 12.66667 game-hours per life, or 2,519,729 game-hours

Grand Total: 2,519,745 game-hours, or **287.64 game-years**

Considering the game simply wasn’t around in 1728, Dungeons & Dragons as we know it didn’t exist in 1728, and I highly doubt (sorry, Turbine) that DDO will still be around in 2302, then **no**. You have **not** played “everything.” You haven’t even scratched the surface. You’re not even on the same *planet* of that ball park. That uber-est of uber players with five hundred lives across forty-odd toons hasn’t even registered a single percentage point on the list of possibilities.

Let the scope of that marinate in your head-meat for a little while. Then remember I didn’t count Iconics… or the possibility of the new Warlock class coming out.. or even consider stats, feats, or enhancements. There are sanitary wipes over there by the door, should your head explode.

Reblogged this on DDOCentral.

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200,000. Wow, never thought about it like that

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Yeah.. I always knew it was “a lot,” but had never crunched it out before. Mind-boggling, eh?

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