Tholgrin’s Guide to Level 20 Melee Weaponry

Taking that first step into Epic questing on a character build that hasn’t been there before can be quite the shock at times.  Some things that were effective in Heroics suddenly turn out to be insufficient, gear that you hadn’t updated because you hadn’t needed to suddenly becomes a problem, all sorts of things happen.  And the power jump from 19 to 20 – both in character builds and gear – is pretty phenomenal.

Frequent readers of this blog are already well aware of the fact that I tend to lean pretty heavily on the melee side of things.  With that in mind, I figured I’d compile a list of the weapons one might be interested in acquiring to prepare for that nice little jump into Epic play.

Keep in mind this guide is specifically geared for front-line primary melee types – not castery thingies that happen to be weapons, such as the Drowned Priest’s Torch, or ranged thingies, except that Noxious Fang which just slipped in and I didn’t feel like deleting after going through the trouble to write it up.  All of the data was collected from the DDOWiki and links are provided.  Where I have them, I’ve included my experiences with damage and proc rates for those elusive “occasionally” effects such as Lightning Strike and Disintegration – by their very nature, your mileage may vary on these abilities.  Personal notes, if I have any, have been added at the end of each entry.

So sit down, grab your favorite beverage, and scroll over to your favorite weapon section – and take advantage of Tholgrin’s Patented Research Made Easy®!

Melee Weapons



Part One:  Two-Handers

Epic Antique Greataxe 

+6 Great Axe, 2[1d20] base damage, Force Burst (1-6 on hit + 2-20 on crit), Metalline, Adamantine, Righteous, Red Augment Slot, Colorless Augment Slot

Base Item Found In:  The Snitch or Phiarlan Carnival arc turn-in

Seal/Scroll/Shard Found:  Scrolls/Seals – Phiarlan Carnival quests;  Shard – Under the Big Top  

Personal Notes:  This thing is delicious!  Don’t make the mistake of underestimating the expanded Base Damage die (d20 instead of d12) which leads to quite a whallop, close to double the impact from the Epic Hellstroke.  Metalline (yes, the Adamantine is redundant, but who’s counting) and Righteous combined bypasses close to 90% of the Damage Reduction you’ll encounter, a Red slot for versatility, and a Colorless to patch up whatever’s missing.. this is definitely worth crafting and gets Tholgrin’s Personal Seal of Approval.  (No, seriously, he uses one from 20 through 22.)


Epic Elemental Greataxe of Fire  

+5 Greataxe, 2[1d12] base damage, Flaming Burst (1-6 fire on hit + 2-20 fire on crit), Brilliance (1-6 light on hit + 2-20 on crit), Metalline, Greater Incineration (personal estimates:  ~180 fire damage, ~2% proc rate, YMMV), Magma Surge (personal estimates:  ~500-600 fire damage, ~1% proc rate, YMMV), Greater Cold Resistance (30)

Item Found In:  Cannith Challenge Turn-In:  600 Orthon Metal Scraps, 600 Crystallized Magma Shards, 600 Necromantic Charms

Personal Notes:  A pretty darn tasty alternative if the Epic Antique Greataxe shard isn’t cooperating for you.


Epic Fury of the Flame 

+6 Maul, 2[1d10] base damage, Adamantine, Flaming Burst (1-6 fire on hit + 2-20 on crit), Brilliance (1-6 light on hit + 2-20 on crit), Fracturing (2-12 untyped for hostiles with skeletons), Impact, Red Augment Slot

Base Item Found In:  Servants of the Overlord end chest

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Web of Chaos quests;  Shard – The Spinner of Shadows 

Personal Notes:  I’ve been planning on rearranging one of my dwarves into a Constitution-based maul user – and this is on his checklist to get before 20.


Epic Greatclub of the Scrag 

+6 Greatclub, 2[1d10] base damage, Anarchic Burst (2-12 vs Lawful on hit + 4-24 on crit), Icy Burst (1-6 cold on hit + 1-10 cold on crit), Greater Regeneration (2hp/30 seconds, affected by heal amp)

Base Item Found In:  Into the Deep 

Seal/Scroll/Shard Found:  Scroll – Epic Red Fens quests;  Seal – Fathom the Depths;  Shard – Into the Deep optional Pit Demon chest

Personal Notes:  Haven’t made this one, yet.


Epic Hammer of Life  

+6 Maul, 2[1d10] base damage, Good aligned, Greater Disruption, Greater Disruption Guard, Natural Armor +5, Heal +20, Repair +20, Mass Heal (3 charges, recover 1/day), Purple Augment Slot

Base Item Found In:  Plane of Night 

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Vault of Night quests;  Shard – Plane of Night end chest

Personal Notes:  All of the information available from the wiki for this is whoa out of date… sort of kind of fifteen updates old.  Sorry!


Epic Hellstroke Great Axe 

+6 Great Axe, 2[1d12] base damage, Cold Iron, Doublestrike 6%, Incite +20%, Keen I, Maiming (2-12 damage on crit), Red Augment Slot

Base Item Found In:  The Chronoscope, Bloodplate’s Chest or Turn-In

Seal/Scroll/Shard Found:  The Chronoscope

Personal Notes;   It’s better than not having an “officially” Epic weapon simply due to the base damage, however, its lack of special tricks is relatively lackluster.  The bonus aggro gen isn’t super-special, and Keen is negated by not stacking with Improved Critical (which any melee worth their salt will have for their chosen weapon group).  While not a bad weapon, especially if you already have the components, if you’re going to farm for a scroll/seal/shard-style Epic great axe, go for the Epic Antique Greataxe instead.


Epic Souleater

+6 Quarterstaff, 2[1d6] base damage, Epic Trap the Soul (yet no difference in function to Heroic version), Bodyfeeder (+15 temp HP on crit), Negative Energy Spike (2-12 negative damage on hit – heals undead), Demonic Might (+2 Profane bonus to Strength), Vampirism (~1-2 hp recovered per hit, affected by heal amp), Red Augment Slot

Base Item Found In:  Into the Deep optional Pit Demon chest

Seal/Scroll/Shard Found:  Scroll – Epic Red Fens quests;  Seal – The Last Stand; Shard – Into the Deep optional Pit Demon chest

Personal Notes:  Haven’t made this one, yet.


Epic Staff of Nat Gann

+6 Quarterstaff, 2[2d6] base damage (Dex modifier), Silver, Dexterity +7, Dodge +8%, Sneak Attack Bonus +5, Red Augment Slot

Base Item Found In:  The Chronoscope, Bloodplate’s Chest or Turn-In

Seal/Scroll/Shard Found:  The Chronoscope

Personal Notes:  Much like the Heroic version, the Epic Staff of Nat Gann makes for a pretty delicious all-around whacking rod for stick-builds, and performs quite well until Sireth or T-forged becomes available.


Epic Sword of Shadow

+10 Greatsword, 2.5[2d6] base damage (17-20, x3 crit profile), Adamantine, Red Augment Slot, Colorless Augment Slot

Base Item Found In:  Plane of Night

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Vault of Night quests;  Shard – Plane of Night end chest

Personal Notes:  Don’t let the lack of flashy effect words deter you – this thing is a killer of gods.  Boasting base damage ratings that compete with Tier 2 Thunder-Forged, expanded critical range, and an expanded critical multiplier, this is a very, very worthy weapon to farm for.  Having said that…. get your overalls and mud boots on, ’cause you might be farming for a very, very long time.


Epic Whirlwind

+6 Greatsword, 2[2d6] base damage, Air Guard (occasionally knocks enemies over or speeds up user), Force Burst (1-6 on hit + 1-10 on crit), Epic Telekinetic (on crit knockdown, DC 35 Strength check), Smoke Screen (20% blur), Screaming (1-6 sonic on hit), Thundering (1-8 sonic on crit), Red Augment Slot, Colorless Augment Slot

Base Item Found In:  Den Mother Fheena’s rare encounter in the Sands of Menechtarun.  According to the wiki, she is “located in the separated area at the South of the gnoll village. Climb the Western-most ladder to get there.”

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  While I haven’t used it personally, I have to admit it looks kind of fun.  Might be something to keep an eye out for my greatsword users..


Stout Oak Walking Stick

+6 Quarterstaff, 2[2d6] base damage (19-20/x3 crit range), Aligned, Impact I, Fracturing (2-12 untyped damage on hit vs. things with skeletons), Felling the Oak (trip opponent on vorpal, no save), Immunity to Slippery Surfaces

Item Found In:  Eveningstar, Villagers of Eveningstar Turn-In:  15 Commendations:  Villagers of Eveningstar

Personal Notes:  This thing packs a serious whallop!  The Felling the Oak ability couples quite nicely for stick-build Rogues who have taken the Thief-Acrobat enhancement No Mercy, for an additional 30% damage against downed opponents.



Part Two:  Heavy One-Handers

Epic Timeblade

+6 Longsword, 2[1d8] base damage, Doublestrike 6%, Improved Paralyzing (DC25 Will), Improved Slowburst (DC28 Will), Feather Falling, Freedom of Movement, Red Augment Slot, Colorless Augment Slot

Base Item Found In:  The Chronoscope, Bloodplate’s Chest or Turn-In

Seal/Scroll/Shard Found:  The Chronoscope

Personal Notes:  Pretty darn useful for sword-and-board builds in low-level Epics, but only if you’re not planning on playing on Epic Elite, where the saves are pointless.  The Freedom of Movement is quite handy and dual augment slots let it take on quite a variety of roles.  It won’t be your ultimate pig-sticker of death, however.


Epic Calomel Weapons

+5 Rapier, Scimitar, Falchion, Repeater, Longbow, Handwraps (base damage by weapon type +1[W] except wraps), Greater Dragon Bane (+4 attack, 3-18 bane damage on hit), Tidal Burst (1-4 damage on hit, double if Fire creature, additional 1-8 [x2], 2-16 [x3], or 3-24 [x4] on crit), Crushing Wave (personal estimates:  ~30-45 damage + ~20-30 cold damage per tic, 3 tics, approx. 1.5% proc rate, YMMV), Corrosive Salt (personal estimates:  ~12-36 damage, ~2% proc rate, YMMV)

Item Found In:  Cannith Challenge Turn In:  600 Crystallized Magma Shards, 600 Orthon Metal Scraps, 600 Jade Scorpions

Personal Notes:  Significantly less impressive than Epic crafted items, but also easier to acquire.


Epic Chaosblade

+6 Khopesh, 1[2d8] base damage, Anarchic Burst (2-12 vs Lawful on hit + 4-24 on crit), True Chaos (1-6 vs. non-Chaotic), Vampirism (~1-2 hp recovered per hit, affected by heal amp), Vorpal, Red Augment Slot

Base Item Found In:  Zawabi’s Revenge

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  Pretty slick in the hands of a khopesh-based crit-killer, but it can be a righteous pain in the snookus to get the ingredients for it.  Plus, it looks cool, and that’s important.  Duh!


Epic Chimera’s Fang

+6 (up to +10) bastard sword, 2[1d10] base damage (17-20 crit range), Silver, Keen I, Shocking Burst (1-6 electric on hit + 1-10 on crit), Destruction (-1 AC and -1% fort on hit, 20 stacks), Shatter +10, Disintegration (personal estimates:  ~250-300 untyped damage, ~1% proc rate, YMMV), Chimera’s Ferocity (added benefits depending on Dragonmark presence and growth), Red Augment Slot

Base Item Found In:  Chimera’s Fang, upgraded from Chipped Bastard Sword, acquired in The Tide Turns end chest and/or arc turn-in  (two-stage upgrade)

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Sentinels of Stormreach arc quests;  Shard – The Tide Turns

Personal Notes:  No personal experience with this one.  


Epic Cruel Nobility

+6 Scimitar, 2[1d6] base damage, Axiomatic (2-12 against Chaotic on hit), Unholy (2-12 against Good on hit), Slicing (1-4 bleed on hit), Bleeding (1-8 bleeding on hit), Disintegration (personal estimates:  ~250-300 untyped damage, ~1% proc rate, YMMV), Red Augment Slot

Base Item Found In:  Lords of Dust, Tahmael’s chest

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Web of Chaos quests;  Shard – The Spinner of Shadows

Personal Notes:  I haven’t personally used the Epic version of this in combat.  The Heroic version is similar – and the Unholy damage hits very, very few hostile mobs.


Epic Dynastic Falcata

+6 Khopesh, 1[2d8] base damage (Charisma modifier), Axiomatic Burst (2-12 vs. Chaotic on hit + 4-24 on crit), True Law (1-6 vs. non-Lawful), Adamantine, Red Augment Slot

Base Item Found In:  General Tanankh’s rare encounter in the Sands of Menechtarun wilderness area.  According to the wiki, found in the northwest corner of the Undead ruins area, in an area shaped like an abandoned building.

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  Practically begging to be wielded by a Charisma-based crit-killer on a Favored Soul or Paladin life, it’s the opposite of the Chaosblade.  Although it seems to have lost a Purple slot in the Epicifying process, it’s still quite nice.


Epic Elemental Khopesh of Water

+5 Khopesh, 2[1d8] base damage, Icy Burst (1-6 cold on hit + 2-20 cold on crit), Improved Paralyzing (DC25 Will), Crushing Wave (personal estimates:  ~30-45 untyped damage + ~20-30 cold damage per tic , 3 tics, approx. 1.5% proc rate, YMMV), Slowburst (DC15 Will negates), Freezing Ice, Greater Fire Resistance (30)

Item Found In:  Cannith Challenge Turn-In:  600 Crystallized Magma Shards, 600 Orthon Metal Scraps, 600 Jade Scorpions

Personal Notes:  Slowburst is largely pointless with a DC15 save in Epics, however, the Freezing Ice portion is quite tasty.


Epic Kron’zek’s Cruelty

+6 Scimitar, 2[1d6] base damage, Shocking Burst (1-6 on hit + 1-10 on crit), Maiming (1-6 on crit), Keen I, Lightning Strike (personal estimates:  ~500 electric damage, ~1% proc rate, YMMV), Improved Destruction (-1 AC on hit, -1% fort, 20 stacks), Red Augment Slot

Base Item Found In:  A Small Problem, or Phiarlan Carnival arc turn-in

Seal/Scroll/Shard Found:  Scrolls/Seals – Phiarlan Carnival quests;  Shard – Under the Big Top

Personal Notes:  While I freely admit the blows from the Lightning Strikes are delicious, the rest just doesn’t hold up that well.  Keen is once again moot for most melees, however, the expanded crit range (15-20) just might turn to gold in the hands of a druid or ranger crit-killer build.


Epic Mirage

+6 Scimitar, 1[2d6] base damage (17-20 expanded crit range), Deception, Ghost Touch, Improved Cursespewing (DC20 Will on hit), Sneak Attack +4, Red Augment Slot

Base Item Found In:  Utach Sandcrawl‘s rare encounter in the Sands of Menechtarun wilderness area.  The wiki just says “drow area.”

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  Not much experience with either the Heroic or Epic versions of this weapon.  Aside from the expanded crit range, there really wasn’t a whole lot of squee to capture my attention.


Epic Mournlode Weapons

+5 Shortsword, Longsword, Greataxe, Light Mace, Warhammer, or Maul (base damage by weapon type +1[W}), Righteous (Good aligned, +2 attack/damage vs. evil), Undead Bane (2-12 bane damage vs undead on hit), Brilliance (1-6 light on hit + 2-20 on crit), Radiant Blast

Item Found In:  Cannith Challenge Turn-In:  600 Orthon Metal Scraps, 600 Crystallized Magma Shards, 600 Necromantic Charms

Personal Notes:  A solid undead-wrecker if you’re in need.


Epic Sirocco

+6 Long sword, 2[1d8] base damage, Air Guard (occasionally knocks enemies over or speeds up user), Force Burst (1-6 on hit + 1-10 on crit), Epic Telekinetic (on crit knockdown, DC 35 Strength check), Sirocco (occasional blindness, DC20 Reflex save negates), Vertigo +10, Smoke Screen (20% blur), Red Augment Slot

Base Item Found In:  The Chamber of Raiyum

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  An awful lot of rare effects on this blade that make it look interesting – can’t say I’ve played with it, though, as I haven’t found the shard, so I can’t speak to the actual in-play effectiveness.


Epic Templar’s Justice

+6 Dwarven war axe, 2[1d10] base damage, Cold Iron, Holy Burst (2-12 good vs. evil on hit + 4-24 on crit), Brilliance (1-6 light on hit + 2-20 on crit), Godly Wrath (occasionally applies 3x 2-8 light damage tic every two seconds), Good Blast (4-24 good damage on crit vs. non-good), Red Augment Slot

Base Item Found In:  Spinner of Shadows

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Web of Chaos quests;  Shard – The Spinner of Shadows

Personal Notes:  Oddly enough, I have the scroll and the shard.  The seal is being a right proper punk, though..


Epic Templar’s Retribution

+6 Bastard sword, 2[1d10] base damage, Cold Iron, Holy Burst (2-12 good vs. evil on hit + 4-24 on crit), Brilliance (1-6 light on hit + 2-20 on crit), Godly Wrath (occasionally applies 3x 2-8 light damage tic every two seconds), Good Blast (4-24 good damage on crit vs. non-good), Red Augment Slot

Base Item Found In:  Spinner of Shadows

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Web of Chaos quests;  Shard – The Spinner of Shadows

Personal Notes:  Effectively identical to the Templar’s Justice, only in bastard sword format and not as pretty.  Really.  It’s kind of disappointing, visually, compared to its counterpart.


Epic Unkor’s Cleaver

+6 Battle axe, 2.5[1d8] base damage, Limb Chopper (-75% movement and -50% attack speed on vorpal),  Keen I, Vorpal, Bleed (1-8 bleeding damage on hit), Red Augment Slot, Eat Jerky 1/day (remove poisons and heals unknown amount), Red Augment Slot

Base Item Found In:  Chains of Flame

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  I love the tactical fun when Limb Chopper activates on Cleaver, Hewer of Suffering.  While I can’t say I’ve used this one, personally, it sure seems to look like a one-handed Cleaver, Jr.


Oathblade

+6 Longsword, 2.5[1d10] base damage (15-20/x2 crit range), Parrying VIII (+4 Insight to AC, Fort, Will, and Reflex saves), Absolute Law (2-12 vs non-lawful on hit), Vorpal, Keen I, Maiming (1-6 extra on crit), Bleed (1-8 bleed damage on hit)

Item Found In:  Eveningstar, Purple Dragon Knights Turn-in:  15 Commendations:  Purple Dragon Knights

Personal Notes:  A very worthy weapon for longsword users and sword-n-board builds.  Don’t overlook the tasty expanded critical range and defensive properties.



Part Three:  Light One-Handers

Epic Ancient Vulkoorim Dagger

+6 Dagger, 2[1d4] base damage, Adamantine, Epic Giant Bane (+8 attack, 6-36 bane damage), Giant Slayer (“small chance” to have giant make DC25 Fort save or die instantly), Extra 2-16 Damage Vs. Giants (on top of Bane damage), Red Augment Slot

Base Item Found In:  An Offering of Blood

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  A little too specific to be of much use, unless you happen to be underleveling the Epic Gianthold wilderness area a great deal.  Don’t expect the Giant Slayer to do much of anything.


Epic Elemental Rapier of Air

+5 Rapier, 2[1d6] base damage, Shocking Burst (1-6 electric on hit + 1-10 electric on crit), Screaming (1-6 sonic on hit), Improved Roaring (2-12 sonic on crit), Greater Sirocco (on crit attempts to blind, DC35 Reflex negates), Slicing Winds (personal estimates:  3 tics of ~18-36 untyped damage every 2 seconds, approx. 2% proc rate, YMMV), Greater Lightning Resist (30)

Item Found In:  Cannith Challenge Turn-In:  600 Crystallized Magma Shards, 600 Orthon Metal Scraps, 600 Jade Scorpions

Personal Notes:  A solid Epic rapier if you’re not having luck with any others.


Epic Elyd Edge

+6 rapier, 2[1d6] base damage (18-20 crit range), Silver, +18 Implement Bonus, +7 Charisma, Devotion +90, Screaming (1-6 sonic on hit), Cacophonic (personal estimates:  ~120 sonic damage, ~1.5% proc rate, YMMV), Inspiring Echoes (bard buff songs affect all nearby allies; no longer quite as awesome as most already do that by default now), Anthem (songs regenerate slowly), Red Augment Slot

Base Item Found In:  Elyd Edge, upgraded from Corroded Rapier, acquired in The Tide Turns end chest and/or arc turn-in  (two-stage upgrade)

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Sentinels of Stormreach arc quests;  Shard – The Tide Turns

Personal Notes:  A young Epic Swashbuckler’s wet dream… even with the Inspiring Echoes part being mostly invalidated with the Bard pass.


Epic Envenomed Blade

+6 Shortsword, 2[1d6] base damage (Str or Dex modifier), Poison Burst (1-6 poison on hit + 1-10 poison on crit), Improved Paralyzing (DC25 Will), Armor Piercing 10%, Deadly Spider Venom (on vorpal – 3 tics of 10-60 poison damage every 2 seconds and 3-18 Constitution damage failing a DC34 Fort save), Enervation (occasional negative levels), Red Augment Slot

Base Item Found In:  Lords of Dust, end chest (don’t sell your soul for it, the drop rate on the base item is stupid high even in Epic)

Seal/Scroll/Shard Found:  Scroll/Seal – Epic Web of Chaos quests;  Shard – The Spinner of Shadows

Personal Notes:  Been waiting on the shard for this one to drop for a while, now… any day now… come to Tholgrin….


Epic Garos’ Malice

+6 Shortsword, 2.5[1d6] base damage, Flaming Burst (1-6 on hit + 1-10 on crit), Blinding Embers (blinds on vorpal, DC35 Reflex negates), Vorpal, Greater Incineration (personal estimates:  ~180 fire damage, ~2% proc rate, YMMV), Red Augment Slot, Colorless Augment Slot

Base Item Found In:  The Snitch or Phiarlan Carnival arc turn-in

Seal/Scroll/Shard Found:  Scrolls/Seals – Phiarlan Carnival quests;  Shard – Under the Big Top

Personal Notes:  Not bad.. but if you have the faction coms for it, grab a Star of Day from Eveningstar instead for shortsword users for the greater wham! factor.. but they don’t have augment slots.


Epic Midnight Greetings

+6* to +10* kukri (equal to INT modifier, min +6, max +10), 2[1d6] base damage, Improved Deception, Improved Paralyzing (DC25 Will), Finesse (grants Weapon Finesse feat and +2 Enhancement bonus to Dexterity), Disintegration (personal estimates:  ~250-300 untyped damage, ~1% proc rate, YMMV), Assassination +2, Red Augment Slot, Ki Weapon (monks may use without becoming uncentered)

Base Item Found In:  Midnight Greetings, upgraded from Filthy Kukri, acquired in The Tide Turns end chest and/or arc turn-in  (two-stage upgrade)

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Sentinels of Stormreach arc quests;  Shard – The Tide Turns

Personal Notes:  A truly delicious weapon for any Assassin or Ninja Spy.  It should be noted the Ki Weapon property applies to the Heroic version, as well.


Epic Noxious Fang

+9 Throwing Dagger, 2[1d4] base damage, Poison (1-6 on hit), Epic Fort Save +3 (categorized as “epic bonus”), Large Scorpion Poison (1-4 Con damage on crit, “additional” 1-4 after one minute if DC14 Fort saved failed [seriously, it’s not going to be alive after a minute, and DC14 in Epic?  Please, this aspect is a joke. –Ed.]) Disintegration (personal estimates:  ~250-300 untyped damage, ~1% proc rate, YMMV), Red Augment Slot

Base Item Found In:  The Snitch or Phiarlan Carnival arc turn-in

Seal/Scroll/Shard Found:  Scrolls/Seals – Phiarlan Carnival quests;  Shard – Under the Big Top 

Personal Notes:  Of serious interest only to the most die-hard of thrower builds that scoff the chaotic devastation of Spelltouched weaponry or collectors, this one is largely a “skip.”  Aside from the +9 bonus, you can do better with a slotted Lootgen… and that’s kind of sad.


Epic Phiarlan Spy Dagger

+6 Dagger, 2[1d4] base damage, Acid Burst (1-6 on hit + 1-10 on crit), Improved Deception, Dusk (10%  concealment, or “half blurry”), Enfeebling (1-6 Strength damage on crit), Improved Paralyzing (DC 25 Will), Purple Augment Slot

Base Item Found In:  Partycrashers or Phiarlan Carnival arc turn-in

Seal/Scroll/Shard Found:  Scrolls/Seals – Phiarlan Carnival quests;  Shard – Under the Big Top

Personal Notes:  Don’t have much personal experience on this one… I tend to use bigger and scarier things than daggers.  Like breadsticks.


Epic Sting

+6 Shortsword, 1[2d12] base damage (19-20 crit range), Wounding (-1 Con on hit), Puncturing (1-6 Con damage on crit), Large Scorpion Poison (1-4 Con damage on crit, “additional” 1-4 after one minute if DC14 Fort saved failed [lolz again –Ed.]), Immune to Poison, Red Augment Slot

Base Item Found In:  Utach Sandcrawl‘s rare encounter in the Sands of Menechtarun wilderness area.  The wiki just says “drow area.”

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  While I haven’t used it personally, it appears to serve the same purpose, tactically, to the way I use Epic Ivy Wraps in conjunction with a DC caster.  Destroy the Constitution and even a lousy necromancer can land a Finger of Death.  The extended effect of the Large Scorpion Poison, however, is still comical… DC14?  Really?  That was pathetic even at Heroic level 5…


Epic Zephyr

+6 shortsword, 1[2d6] base damage (18-20 crit range), Finesse (grants Weapon Finesse feat and +2 Enhancement bonus to Dexterity), Red Augment Slot

Base Item Found In:  Yurrugh the Swift‘s rare encounter in the Sands of Menechtarun

Seal/Scroll/Shard Found:  Scrolls/Seals – Epic Menechtarun quests;  Shard – Zawabi’s Revenge

Personal Notes:  I would hope the information in the wiki is out of date.  Mostly because the Heroic version looks better than the Epic one, according to the information available as of this writing, with the Heroic Zephyr having a 2[2d4] base damage vs. 1[2d6] on the Epic, and literally no functional benefit to Epifying it whatsoever.  In fact, according to the pictures, Epifying it is a damn downgrade.


Star of Day

+6 Shortsword (acts as bastard sword in combat, but uses shortsword feats), 2[1d10] base damage, Brilliance (1-6 light on hit + 2-20 on crit)

And any two of the following effects:  Fiery Detonation (15-90 fire AOE on vorpal, DC39 Reflex halves), Flaming Burst (1-6 fire on hit + 1-10 fire on crit), Radiance (4-24 + blind on crit, no save), Disruption (4-24 bane damage to undead on hit, instant destruction on vorpal if less than 1000 hp), Holy Burst (2-12 on hit vs. evil + 3-18 on crit), Greater Good (2-12 vs. non-good on hit)

Item Found In:  Eveningstar, Clerics of Amaunator Turn-in: 15 Commendations:  Clerics of Amaunator

Personal Notes:  These are absolutely wicked for shortsword users.  Easy to get, reliably awesome, look sweet.  Get one with Fiery Detonation in the off-hand for your throwing weapon builds or weapon set to add a quick AOE fire blast on vorpals without the stress of farming for a Celestia.  In short, great!


Well, there you have it!  I hope this makes your hunt a little easier and helps plan things out.

Happy hunting!

7 comments

  1. Looking towards your next “release”, is there any word regarding the gnomes? Light picks, light hammers for named epics and racial bonus’ maybe?

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