2016 Checklist

Projects

I’ve tried to write six different articles already today, and scrapped them all for some reason or another.  Whatever.  It’s Monday.  I’m allowed to be a little bit hazy.

At first, I was going to write up a “re-introduction” to the characters I’m playing, as several have evolved (in a manner of speaking) from their original iterations when I started the blog in 2014.  Also, I’d be willing to wager that the majority of the readers – all four of you! – probably haven’t gone back and read back to the second post ever, especially after being idle for over a year.  But, that was boring.  Or, I thought so, at least.

So, instead, I’m going to just ramble about some of the plans I have in the near future for several of my toons.  More to keep things straight for myself than anything else, but if it provides you with a few minutes of distraction and/or entertainment, then that’s a win for both of us.

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Adipostal (left) and Kemron, the intimi-tank of our static Reaper group and Adi’s bestamest friend for sneak attack damage.

Adipostal  (formerly Immano of Llawriennal)

Level/Race/Class:  8 Halfling Rogue

Weapon of Choice:  Great Crossbows

Song Stuck In His Head:  “Don’t Fear the Reaper” by Blue Oyster Cult 

In a former life, Adi was an elf cleric/monk whose job was to stay at 20 and help other toons on that “final push” to 20.  Which was a noble thing, or, at least the idea of it was.  Except that he was barely ever used.  So when a few friends decided to try a static Reaper-only group, with dedicated characters and party roles, he was the first to get “volunteered.”  Nothing particularly special about the build – it’s an Intelligence-based Rogue Mechanic with the Dragonmark of Healing and Healing Words to throw around other folks in emergencies –  which has been proven before on Orsyn Burr’s rogue life and Uncle Tubbs’ rogue life.  But for this particular grouping, we actually wanted proven builds and not experiments.  His current plans are to finish out the Heroic career, provided that irritating IRL Server can stop getting in the way with our scheduled night.

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Bholgrin (right) with some folks in the Temple of the Deathwyrm

Bholgrin Stoneforge

Level/Race/Class:  30 Dwarf Paladin/Monk/Rogue

Weapons of Choice:  Dual longswords and fists

Spirit Animal:  Swiss Army knife

Currently, Bholgrin is working on fleshing out his Epic Destinies.  As of last night, he has his Divine and Martial spheres completed and has started in on Primal with Shiradi Champion.  The long term goal is to start working on his Epic Completionist status.  For the time being, that’s a very long-term goal, as there are other projects which are taking priority.

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Fyrewoman (center) finally found someone else who shares her fashion sense.

Fyrewoman, Pastor of Muppets

Level/Race/Class:  30 Halfling Monk

Weapons of Choice:  Quarterstaves and fire.  Lots and lots of fire.

Notable Quirk:  Guildless by design

Fyrewoman has what is simultaneously the easiest and hardest plan on my current to-do list.  All she is missing for the “2016 Checklist” (which has still yet to be completed halfway through 2017) is to pull a Cursed Blade of Jack Jibbers and she’s done!  Of course, as anyone who has tried to pull a Jack’s Blade – let alone twenty-one of them! – knows, they’re a pretty ephemeral thing, and can sometimes evade detection for months at a time.   As with all items from the Loot Gods, I could pull it tonight, or I could pull it sometime in October.  But that’s what she’s waiting on before reincarnating again – the long-term plan is to do the same Henshin Mystic based build again and get her three Monk past lives, all without ever using a guild ship, buffs, or amenities.

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This shot is ancient.  Apparently I haven’t actively played Kil in a lot longer than I thought.

Kiljoen Lorebringer

Level/Race/Class:  30 Dwarf Warlock (but not for long)

Weapon of Choice:  Concentrated blasts of ABBA music  (sonic damage, for those at home)

Spends Tuesday Nights:  Desperately trying to catch up on Critical Role episodes

Kiljoen started his existence as a sorcerer.  He was my first character to hit 20, at which point he hit a screeching, grinding halt.  When the Warlock class came out, I was super-excited and made two!  Kiljoen was the second, a Fey-pact Soul Eater who ran in Divine Crusader and laid waste to pretty much everything.. as warlocks are wont to do.  Nowadays, I’ve pretty much stopped using him, mostly because the “whole warlock thing” got old.  Fast.  Currently, I no longer have a Cleric in my lineup – which is making my “one of every class” compulsion cause eyeball twitching every time I think about it.  Blargh!  There it goes again!  Anyway.. one unused Warlock plus needing a Cleric results in Kiljoen getting reincarnated.  Originally, he was going to be a sword & board Warpriest – but I already have that build in the form of a Favored Soul named Whall.  One comment from a friend and a flashback to a previous life immediately swapped the build around into a 18 Cleric/2 Fighter great-axe wielding Warpriest who plans to spend the majority of his time eyehole-deep in the pit.  (That seems to be a common place for my characters… just sayin’.  –Ed.)  He’s got most of his gear ready to rock and is just waiting for some of my other projects to get some momentum before taking the plunge.

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Smishy, being photobombed by Horace the Pseudodragon.

Smishy the Unfluffed

Level/Race/Class:  16 Dragonborn Fighter

Weapon of Choice:  Khopesh and Tower Shield to the face

Favorite Food:  Tacos

Smishy has had an… interesting history.  There’s a running joke that he is cursed to be, well, smishy, regardless of whatever build and equipment he has.  A joke which he has unsuccessfully avoided on this life – while he can take physical damage like a champ, spells still tend to wreck his face.  Oh, well.  The build I came up with was what some folks would call a “long game” investment – once he hits twenty and is able to step into his Epic Destiny, it’ll be an entirely different toon – but others would say is an “ER build.”  Still others would call it “bloody stupid.”  Ah, well, I’ve never been known to make the most intelligent of decisions.  Only four more levels to go until Smishy (hopefully) becomes less smishy… and then an Epic career follows!

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Riding the Storm Out.  @DDOMicki told me to bring Energy Sheath.  I didn’t listen.  Still… five million hit points on that dragon!

Whong Fei-Hung

Level/Race/Class:  30 Halfling Monk

Weapon of Choice:  10.8 Billion Shuriken to the Faceholes

Preferred Hot Dog Toppings:  Mustard, chili, and onions

Fei-hung (named after a Chinese martial artist and philanthropist), better known amongst my group of ragtag buddies as the “mini-pimp” due to his outlandish getup, has had a wonderful run as a Shiradi Shuricannon.  So he’s staying that way.  I still need to finish some Caught in the Web runs  in order to acquire his Celestia, Brightest Star of Day for his off-hand.  He’s recently finished upgrading his Quiver of Alacrity for when he reincarnates back into Heroics – because we can’t have Fei-hung’s trademark “run faster than The Flash” compromised! – but that will come after he finishes three more Primal Epic Past Lives, so that he can toggle between Fast Healing (keeps hit point attrition down) and Multishot (for peak damage output).  So that’s at least six more lives on the books for the diminutive flinger of frenzied facepaste.

Checklist as of 06-12-2017

Items in parentheses are finished Epic/Legendary versions.

…And the Rest of the 2016 Checklist

The original plan was to have the Checklist completed by the end of 2016, as a “one-up” to the personal challenge I’d set for 2015.  Because we can’t just go on and get complacent, can we?

Of course, as folks who followed along already know, there was this nasty little bout with an IRL raid boss called “cancer” that hit me at the beginning of the year, which resulted in my near-immediate absence from the 2016 Player’s Council that I’d been quite excited to get accepted to.  Dealing with the fallout from that, the disgusting medical bills, and getting back into the work groove just left me with no time or emotional energy to invest in the Council – for which I am quite sad.  Alas, life moves on, and hopefully there isn’t any animosity from the Council. (which basically got ghosted.  Oops.)

Anyhoo, moving on.  The origins of the Checklist came about from my seemingly-complete lack of ability to prepare a character properly for a reincarnation.  As such, I developed a list of items which I wanted to have before I went back to K-town again:  an unsuppressed Ioun stone applicable to the next build, a Temple of Elemental Evil weapon (either mushroom-crafted or named), at least one piece of Green Steel, a Jack Jibbers blade, and finally a Mysterious Bauble for spell point users.  Which is quite a hefty list for a single character – so, naturally, I wanted to get all twenty-one of my characters checked off.

Because I’m insane.

I even made a nice spreadsheet to track the progress – some may have seen intermittent updates on my Twitter feed (@TholgrinDDO).  At present, it’s pretty darned close to getting finished, as you can see below.

Wow.  So, that’s, like, a lot of stuff that I want to do.  And of course, all of it wants to be done right nao, and I don’t have that kind of time.  Blech!  One of these days, I’ll get to a point where I only have one project on my books at a time.

Yeah, right.  Like that’ll happen.

Until next time, happy slaying!

 

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Death to the Hiatus

Hello, there, interwebz!

It’s been quite some time since I’ve posted anything at all on this blog.  Even longer if one were to count actual content that wasn’t a half-doped ramble about medical things, or just a bunch of pictures.  Rejoice, for I have returned!

Well, sort of.  I never left, in the first place, unless you’re counting – oh, sod it, you know what I meant.

Things have been quite blended as of late.  I had a crazy idea (isn’t this where everyone rolls there eyes and anticipates things going badly? –Ed.) to have my pure-fighter get a Cleric past life for the explicit purpose of being able to take the Healing Word past life feat.  So Gorruk Boulderbreaker ER/TR’ed into a Cleric.  With six levels of Fighter for some added punch.  No, he wasn’t an end-game optimized build, but it was fun nonetheless and he made it to 20 without any major problems.  Other than me being overly eager to be completed with the life, that is.

A few moments later, and he was reborn back into his pure Fighter Kensei (with a touch of Stalwart Defender) role and proceeded to lay waste.  Provided, that is, he was within arms’ reach of a healer – the Healing Word and Past Life: Fast Healing perks helped, but in no way did they cover the kind of damage he was taking, even with Devotion and Healing Amplification.  Ahh, well.  He’s finally mallet-ed his way back to Epics, or at least, the gateway thereof, and has equipped his Epic Fury of the Flame slotted with a Ruby of the Vampire Slayer.  Currently, his DPS is off-the-charts crazy, particularly with the pass to Kensei enhancements that happened partway through his Heroic career;  at twenty, with only limited selections for Twists of Fate (primarily from Fury of the Wild and Legendary Dreadnaught, but that’s about it) his regular, unboosted swings are hitting for 220-260 base weapon damage.  Which, for a fresh twenty, is bloody nuts.  Deadly Strikes clock in around 1,800 and Adrenalized shots clock in the five digits.  At twenty.  I can’t wait to see what sort of chaos he gets into with a T-forged Maul.

I still need to figure something out for his self-healing, though.  Bottled Silver Flame pots are quite annoying, and only stack up to 10.  Fmeh.

Folks who follow me on Twitter (@TholgrinDDO) – and regular readers of the blog – may recall my rather whimsical entry into the Deep Gnome community with an alarmingly serious toon by the name of Smishy the Unfluffed, dual-wielder of the Unepic Brooms of Justice to sweep away evil.  His intent was to be a radiant Divine Disciple and go crazy with the light damage, and that was tolerable until he made his way into Epics… at which point playing him made me want to claw my eyeballs out and drink shots of bleach.

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Smishy the Unfluffed, dual wielding his Unepic Brooms of Justice.  This was while he was still a Cleric.

I tried.  I honestly did.  I gave him more than his fair share, getting to twenty – he had his highs and lows – and then, when we got into Epics, I told myself that I would tough it out until he finished Exalted Angel.  But when the party chat log looks like this:

[Party] Your party member, Smishy, has died.

[Party] Your party member, Smishy, has died.

[Party] Your party member, Smishy, has died.

[Party] Your party member, Smishy, has died.

[Party] Your party member, Smishy, has died.

..and I got so flustered with it that I started copying the combat log for everything that killed the Smishmeister into his bio.  Some of the lines were quite funny, particularly when the entry was obviously incomplete.

[Combat] You were killed by .

Yup.  I was killed by space.  In a fantasy game, the cold, hard vacuum of space is still inescapable.  Granted, that’s a completely different kind of space, but hush it.

I finally threw in the towel when +20 Hearts of Wood went on sale, and turned him into a druid.  Because that’s totally a logical thing to do.  In fact, it’s the first (and only) time I’ve used a +20 with the explicit intent to repurpose a character from one direction to another.  I’m enjoying him infinitely more as a druid caster, and he’s been on the front lines in quite a few Epic Elites, makin’ a mess with the trademark druid AOE DOTs that just wreck shop on everything.

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Smishy Remixed, makin’ a mess in the Demonweb.

Wait, what?  I just implied that I’m “enjoying” a caster?  Yes, ladies and gents, you read that properly.  Good ol’ me, after all these years (all three of them.  –Ed.), has finally found a caster that I actually like.  And I’m not counting warlocks as casters.  Because they aren’t, at least, not in the traditional ‘blue-bar reliant’ sense.

A while ago, I ER’ed Uldwin Skyreaver, my original Dire Bear Hate Tank, just to get him his wings.  And because I’d been musing over why it is that I wasn’t playing more druids;  after all, they’ve got all the right notes for my playstyle, don’t they?  Divine casting, some of the best (if not the best) self-heals in the game – once you get the hang of how “HOTs” (healing over time) work, that is – more DOTs than you can shake a stick at, burst damage, able to front-line if need be with melee – why wasn’t I playing more of them?

Of course, the Dire Bear Hate Tank worked beautifully for his intent, but was simply too slow to solo with – at least, with my sanity intact.  So I started puttering around with some ideas, and came up with a “wish list” of things I wanted Uldwin 2.0 to do:

  •         I wanted him to use a khopesh
  •         Definitely wanted a shield for defense
  •         Spells had to have punch, but also able to scrap while the DOTs were working
  •         I wanted him to not “look” like a druid
  •         Most Importantly, must not be crippled when out of “blue joose”
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Uldwin Skyreaver 2.0, the Radioactive Druid.  Looking nothing at all like a druid.. because, reasons.

After some hemming and hawing, and some modifications to the point allocations to fine tune things while grabbing an Epic Elemental Khopesh of Water to start off the career with, I wound up with what would be the basis for what I dubbed the “Radioactive Druid.”

Inspired by Gingerspyce’s druid build I found on the forums, but with a few tweaks here and there – notably, Ginger’s druid gathers large groups of enemies, casts a load of spells, and then chills while the spells work, whilst I do the same thing except get down and bloody and hack and cleave and shield bash their half-conscious faces in.  Granted, Ginger’s spells are doing more damage, and that’s perfectly acceptable (and more desirable for the min/max players), I tend to prefer a more…. hands-on approach to combat.   The final result being a hybrid melee-caster with self-heals, AOE DOTs, crowd control in the form of Earthquake, and one hell of a damage aura.  While slitting your throat and knocking the head off with his shield afterwards.

Needless to say, Uldwin streaked to 30 and frontlined more than his fair share of EEs with (at the time) some pretty whack equipment.  Riding that particular high was what led me to repurpose Smishy into a a druid as well – but a “pure caster” version, much closer to Ginger’s posted build.  I’ll post a link to it around here somewhere.  How about here.  Don’t let the post date fool you, it’s been updated to include content as recent as Update 30, so it’s current content in spite of being originally posted in 2013.

Now what I’m about to say is nothing negative about Ginger’s build… just that Smishy (my “tribute” of sorts) to try out his version… well, it didn’t appeal to my playstyle as much as Uldwin’s Radioactive Druid.  It all boils down to what works for each individual, and while Smishy is by no means a bad build as he stands (he’s still completely viable in EE now, in spite of having absolutely wank gear at 27), he just doesn’t fit with me quite the same way.  I know exactly why I’m standing there shield blocking, but I’d much rather be extracting a weapon from a drow’s spleen while Creeping Cold crystallizes him from inside than staring over the top of my shield while the same Creeping Cold et cetera, et cetera.  It just feels more active, that’s all.

But, the fact remains, I’d still play Smishy the Unfluffed Caster Druid again over any wizard or sorcerer  build I’ve come across.  Given the choice of being a caster class, I’ll pick Druid again in a heartbeat.

Bit of a shock, eh?  Trust me, I don’t think anyone’s mind was more blown than my own.  Except Wreist’s.  We had a complete role-reversal with him playing the melee (he’s normally a caster) and me playing the caster (who’s almost always the front-liner) and that was pretty trippy.

One silver lining of not feeling particularly well is that becomes a perfect time for mindless grinding.  In the past few months, in addition to grinding up Uncle Tubbs’ crafting levels to 150 across the board (woot woot!), I’ve made some pretty significant progress on what I’ve dubbed my “Checklist.”

I introduced it, briefly, in a previous post;  here’s a little more detail about what I wanted to accomplish.

The Checklist

Folks who know me also know that I am absolutely abhorrent when it comes to preparing a character to TR.  My typical TR cycle looks like the following:

  •         11:04pm – Ooh, hey, I should turn Orsyn the Original Palificer who gets no play time any more into a Rogue Mechanic, since he’s got crossbows and tools and Felldar the Palificer 2.0 is totally destroying him!
  •         11:05pm – Hello, Lahar!  Here’s my 20 Tokens, may I have a Heart of Wood, please?
  •         11:09pm – D$#@ IT, JEETS!  SHUT UP WHILE I GET MY U.I. SORTED!!
  •         11:11pm – I probably should have finished that Green Steel crossbow, first.
  •         12:18pm – (acid trap hissing in background) You know, a Jack Jibbers’ Blade would’ve been nice about now..

So I started making a list of things that I wanted – outside my Minimum Acceptable Play Standards (see next post), that is – of things that I wanted a character to have before they TR’ed.  Originally, that was just Green Steel.  Then, when the Temple of Elemental Evil dropped, it expanded to include an “optional” ToEE weapon – either crafted from the mushrooms, or one of the drops (the Spinal Tap is an extremely brutal weapon at level 7, for instance).  Then that grew to include an Ioun Stone, Jack Jibbers’ blade, Mysterious Bauble (for blue-bar types), and just plain wings themselves.

I should clarify a few things for this checklist – Ioun Stones must be unsuppressed (i.e. upgraded inside The Dreaming Dark)  to qualify.  Aapex has a question mark next to his name for this one, as he’s exclusively Bladeforged Paladin at the moment, and has no intention of going back down to level five.  Felldar, on the other hand, may actually run a Heroic career as a regular warforged, although that’s not on the books at the moment.  The marker for ToEE Weapon counts for either a crafted, mushroom-based weapon, or a named item from a chest drop – and in some cases, such as Varjek’s, it counts as both, with a +3 Combustion Scorched Short Sword of Fire Lore III and a Golden Orb of Death to pack at level 7.   There has only been one exception to this rule, and that was with Tholgrin’s own greataxe affectionately named “Betty,” which is a +1 Holy Icy Burst Great Axe of Lacerating Force Damage, with a minimum level of 6 (!!) and that does absurd amounts of damage all the way through until 18.  Only Riftmaker can give Betty a run for her money in Heroics, and only situationally in DR-breaking circumstances.

Green Steel is pretty self-explanatory, and counts for either weapons or accessories.  Some of the markers for multiples count for both – for example, Bholgrin has a pair of Green Steel longswords as well as a Green Steel Shuriken, Uncle Tubbs has a pair of Cleansed Green Steel boots to match with his Green Steel belt, yadda, yadda, yadda.  No further explanation needed.

The Cursed Blade of Jack Jibbers, often referred to as simply “Jacks” or “blade,” and quite humorously referred to as “Jacking up” or “Jacking off” when in use, is one of those super-ultra-rare items which is super-ultra-useful to literally every toon ever.  Instantly placing itself on a list with the Voice of the Master in terms of universal utility, it is a complete game-changer, allowing its bearer to resurrect themselves from the dead as a wraith for one minute.  While that doesn’t sound like much, a minute is usually all that is needed to toss a few raises, grab stones and run to a shrine, or otherwise turn a TPK event around.  The best part?  It’s reusable, once every fifteen minutes (and a rest at a shrine, but you were probably going to do that anyway, if the feces collided with the air circulator hard enough to require its use in the first place).

Finally, the Mysterious Bauble is an item desired by pretty much every toon with a blue bar.  Similar in effect to the Epic Ring of Spell Storing, but significantly easier to acquire (and at two levels lower), it provides a rechargable jolt of Major Mnemonic Enhancement to juice your blue bar back up with anywhere from 105 to 600 SP – usually in the 300-400 range.  In a crunch, another three hundred spell points can change things mightily, without having to rely on loot “blue juice” (which can get destroyed in explosions) or DDO Store ones (which cost Turbine Points).  A free shot every rest from levels 18+ is usually more than enough to keep going under most circumstances, thereby keeping the consumption of blue juice in Epics (and the last push of Heroics) to a minimum.  Of course, like the Jack Jibbers’ blade, it’s a pretty bloody rare drop from that most-favorite of quests, The Weapons Shipment.  Plan on a few runs if you’re going to farm for it alone.

So, without further ado, here’s my current progress on what has taken the place of the 2015 Thol’s Goals list.. my aim is to have it completed by the end of 2016.

Checklist as of 05-24-2016

Checklist progress as of 05/24/2016 (before playing for the day).  Immano is excluded from many items as he is kept at 20 indefinitely, with no plans to TR.

Crazy?  Probably.  Impossible?  I don’t think so.  I’ve made some pretty good progress on it, thus far.  Extreme?  Well, that’s for you to decide.  But it certainly one-ups the list I had last year – and the result will be a veritable army of toons that are all stocked to the teeth.

So, that’s about it for things that mostly catch you, dear reader, up to where things are now.  I promise to try and not leave this space unattended for so long again in the future, but the actuality of that is a little beyond my control.  I can promise a concerted effort, however!

Happy Slaying!

 

More Days Meh

In spite of the absolute lack of content on the blog, I’m still alive and kicking.

Sort of.

Those who follow it regularly might recall my (rather loopy) post-operation post with some details about the hemicolectomy to remove a cancerous tumor on my right colon.  Since then, I’ve had surgery twice more to open up my leg and remove infected tissue – which is still being treated with an open wound with packing changed daily.

Sufficiently grossed out yet?  Hey, feel better – at least you’re not here, looking down at said open wound and the drainage.  Now that’s gross.

Some days are better than others, but we’re slowly getting to the stage where more days are “meh” than bad.  I won’t go so far as to say we’re having “good” days, yet, since being so much as a few minutes late on prescription pain pills results in a lot of bad mojo.  I’ll start saying we’re having good days when I can get off those and dwarf up a bit more.

Since I haven’t been working, though, I’ve had some time to spend in-game when I’m not comatose in bed.  And while I haven’t come up with a “challenge” list to top Thol’s Goals for 2015, I have established something equally crazy which I dub “The Checklist.”

Do not confuse that with Teh Czeqqcklysst, which is something completely different.

Checklist as of 03-19-2016

The Checklist evolved from the first goal I had for the year, which was simply to get wings for everybody.  Then I thought about how I’m notorious for TRing folks before they’re ready, and this time I was going to make sure they had an Ioun Stone before I TR’ed them.

Then that became an Ioun Stone and Green Steel.  Then Temple crafting was added on.  Then… you get the idea, until it grew into its current (psycho) iteration.

The idea is to ensure that every “regularly played” (i.e. not silly toons, such as Smishy the Unfluffed which followers of @TholgrinDDO on Twitter have been introduced to already) toon is not only prepared for the next life, but prepared, stacked, and 100% fully pimped out nerd-style.

I’ve done a bunch of work on it already, but as is clear, there’s still quite a bit of road to go.  Several toons are already “Ready For Wings,” in that everything else is checked off except for having a past life, but they’re temporarily being pre-empted by Gorruk’s current side trip;  I’ve made him take on a Cleric life (currently level 12) for the sole purpose of having the Healing Word past life feat, that he may use that and his Past Life Fast Healing (a.k.a. “regeneration”) to keep kickin’ around as a full-fighter without any blue bar whatsoever.  Because that’s obviously a logical solution to being a full fighter with no blue bar, duh.

Sheesh, get with the program.

And since I don’t feel like typing a whole bunch of new content, here’s some pictures and captions of recent shenanigans in no particular order.  I’m lying, since I posted them as I scrolled backwards, so they’re in reverse chronological order.  As if you cared.

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Gorruk the “Cleric” Pseudo-Fighter with his purdy new maul

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Mattok showing Harry who’s boss in the Temple of Elemental Evil

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Smishy the Unfluffed, obligatory gnome extraordinaire, dual-wielder of the Awesome Broom of Exquisite Pain (left) and Ultimate Sweeper of Death (right)

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Soloing The Dreaming Dark, Zoo-Style (and as EvenNote pointed out, the wolf interloper brought Funyuns)

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Holy Crapola!  Look at all the people!

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For those of you scared of the Epic Temple, it’s totally worth it.  These are some of the optionals on NORMAL.

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I introduced Esh, Vonn, and Wreist to Caught in the Web.. so of course we 4-manned it.  Booyah!

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+5 CON Tome on my first Temple of the Deathwyrm run?  Don’t mind if I do!

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Celebrating Wreist’s first Shroud run.. of course, two-manned, and with a naked victory dance on the altar at the end!  Who needs a full group to learn?  (Wreist’s nerves might tell a different tale..)

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Giant… that’s just gross.  Seriously, bro.  Toilet paper.  Just… EW.  Even Mini-Harry won’t look at it.

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The Four Musketeers, in increasing order of height and decreasing order of sneakiness.  From left to right, Orsyn (me), Socks, Esh, and Vonn.

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Advanced Boss Mocking:  Leave your Pocket Harry juggling fireballs the entire fight.

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The Generation Gap:  Wreist’s first melee life, playing as a copy of Tholgrin’s KotC build.  These two were utterly *terrifying* when side-by-side.

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The most secret of Dangerous Artifacts kept under tight (?) security in The Twelve’s secret storage facility.

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Thol’s collection of vorpal weapons, pulled from end reward lists in the Harbor over fifteen minutes.  Because it will totally remain a rare effect when it is extended to level 1 for availability…….. (that’s sarcasm)

And that’s all the photos I feel like posting for now!  The meds are starting to kick in, and I feel the need to go put peanut butter on a graham cracker and eat it.  And if you haven’t tried it, yes, it’s bloody delicious.  Go do it.  Now!

Get to the choppah!  The choppah of graham crackers!


 

I was going to put some stuff about the medical condition here, but apparently WordPress doesn’t want me to, because it’s wiped it twice.  So pfft.  I might type it up later, but at the moment I’m feeling more of the “sod it” variety.  Happy Saturday!